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Digital Design BSc

Key Information

Course code

H6W2

H6WG with placement

Start date

September

Placement available

Mode of study

3 years full-time

4 years full-time with placement

Fees

2024/25

UK £9,250

International £23,615

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Entry requirements

AAB-BBB (A-level)

DDM (BTEC)

30 (IB)

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Overview

The Guardian University Guide 2024 ranks Brunel design graduates top in the UK for career after 15 months.

Get a visual overview of this exciting programme by watching our short video.

Our Digital Design BSc degree is a modern, hands-on course that combines digital technology and creative design. It has been developed to equip you with the knowledge and practical skills to create, design and develop interactive and engaging digital products, services and experiences, and 2D/3D graphical content. You can see real examples of the kind of work you'll produce by viewing this showreel of project work by students graduating in 2024.

Professional and transferable skills required for working in the creative digital industries are developed throughout each year of the course. Our modern, industry standard digital media facilities include a green screen and post-production studio, motion capture, photography, and sound studios, 360° VR and up to 12K cameras, lenses, motion controllers and lights, and a dedicated render farm. You'll have independent access to exclusive PC and Mac computing workshops and benefit from the latest industry standard specialist software for graphic design and image/video editing, 3D animation, game development, and rich interactive content creation. There's also the opportunity for you to use our immersive virtual environment laboratory.

There are guest lectures covering lots of different digital media topics and the visiting lecturers provide industry insight and advice on how to structure your portfolio and showreels. Speakers include creative and design directors, user experience designers, 3D graphic supervisors, as well as mobile and web developers.

Visits are arranged to design agencies, TV and photography studios, and post-production houses. There’s also the opportunity to go to conferences and this is your chance to build networks with key industry experts. In addition, you have the advantage of Brunel’s close location to London for trips to exhibitions celebrating the creative industries.

The course can be studied full-time over three years, or four years with a placement year. We encourage the placement year option. This time in industry helps you to further prepare for the world of work and you’ll have a year’s worth of invaluable professional experience when you graduate. If you decide to go on a digital media placement year, you will have the opportunity of working in the ever-growing creative industries.

The end-of-year highlight is the degree show. Exhibiting your creative work at this event is a great way for you to connect with leading creative technologists and showcase your talent. To see some 2023 final year students discussing their end of degree projects, watch this short video.

Brunel’s digital design course is fully accredited and industry recognised by ScreenSkills, the industry-led skills body for the UK’s screen-based industries. It carries the ScreenSkills Select quality mark which indicates that it is best suited to prepare you for a career in the screen industries.

Brunel’s digital media courses are the only courses accredited by ScreenSkills in the areas of design, animation and VFX within London and the South East.

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Course content

From day one, you will start building a strong portfolio of your creative work ready for industry. The course is focused primarily on interactive practical skills supported by subject knowledge, theory, and live project briefs provided by our industry collaborators. In your final year, you will work on your individual major digital design project which could involve the design of a web or mobile app.

Compulsory

  • Foundations of Interactive Digital Media Development

    Provides the fundamental JavaScript programming that covers foundation of interactive digital media development. It teaches important concepts, students will find in every coding language, such as variables, arrays, functions, objects, classes, control flow and events. In this module, the student will understand key programming technical in interactive media.

  • Introduction to Professional Practice in the Creative Industries

    Engages students with the different aspects of the creative industry landscape in the UK, covering, Digital Design 3D and VFX. Students will take part in independent research into an area of interest in the creative industry, as well as visit a creative industry agency or meet industry guest lecturers and start building a personal networking of design industry professionals.

  • Introduction to Motion Design

    An introduction into bringing your designs to life by making them move. Adding style and character to your graphic design and branding, to create engaging content for all your screen based media.

  • Digital Photography and Video Production

    Gives an opportunity to explore digital photography and video production and how they can be combined to create compelling visual content. Utilises professional studio-based practice using industry standard equipment and studio facilliites. In addition to production aspects, post production for video and photography is also introduced.

  • UX Design with Creative Technologies

    This module explores applications of creative digital technologies, investigating artefacts involving technologies such as: AI, Interactive Games, Web and IoT and Virtual/Augmented/Mixed Reality. In so doing, it introduces the theory and practice of UX and interaction design for designing creative digital artefacts and develops supporting knowledge and skills for Web design and development to creatively promote the designed digital artefacts.

  • Design Communication

    Aim: To enable students to have an appreciation of visual literacy in the context of design and visual expression, appreciating the context of visual thinking and to develop visual thinking techniques and processes through a variety of media. To help students develop foundation skills in visual communication, graphic communication, visualisation, design and the use of computer-generated media methods.

Compulsory

  • Applied Media Aesthetics

    This module explores asthethics and design associated with a range of final visual and audio outputs, for example branding, web, video, motion, sound, mobile, social media and direct marketing. Students work with external companies and engage with research and design work through milestones to help them produce a final output for the company in a group project.

  • Experimental Digital Futures
    This module aims to analyse and develop knowledge and understanding of the common foundations of digital technological inventions and innovations based on past and current trends.
  • Immersive Mixed Reality Design
    This module aims to extend knowledge and skills in the theory and practice of Immersive Mixed Reality using media production tools and scripting, particularly for producing interactive Augmented and Virtual Reality content.
  • Mobile and Web Apps for IoT
    This module aims to develop knowledge and understanding of Internet of Things (IoT) technologies and methods with which IoT-enabled devices communicate, exchange, compute and visualise data and to develop technical skills in designing mobile and web IoT apps.
  • 3D Design and Design Practice

    This module introduces technical and artistic aspects of 3D computer graphics. Students will learn how to create 3D models, apply textures and lighting. Use creative thinking to produce their 3D. The module also develops the students’ skills in design, research, documentation and project management. Students will use various tools and techniques to explore the possibilities of 3D Design.

  • 3D Animation and Motion Graphics

    This module teaches students how to create engaging animation. Use of cinematography concepts such as camera angles and lighting to enhance the visual impact and mood of their work. Use of animation principles such as timing, spacing, easing, and squash and stretch to create expressive animation. Use motion capture and rigging techniques to animate 3D characters.

  • Advanced Graphics and Motion Design Project

    This module is an opportunity to explore some specific topics and disciplines for digital designers. Each week we take a different subject related to the various areas and fields of specialism within digital design. Using a mixture of lectures and workshops, both individually and within groups, students can explore and practise a particular skill set, paying particular attention to their own work and development as a designer.

Compulsory

  • Major Digital Design Project
    This module aims students to plan, research, design, implement, evaluate, exhibit and report on a substantial individual project in Digital Design in a professional manner.
  • Working in the Digital Creative Industries
    This module aims to provide the opportunity for students to critically explore key issues affecting the work of the professional practitioner in the Creative Industries and critically examine the ethical positions and principles that underpin accepted working practice.
  • Digital Experiences
    This module aims to develop a clear understanding of how experience design compares with traditional UX/UI design and critically review various types of digital experiences for products, services and brands.

Optional

  • Advanced 3D Animation Project

    The module ustilizes a range of industry standard tools for advanced animation using motion capture. From simulation and FX such as particle dynamics, physical dynamics, cloth simulation, fluid simulation, fire and smoke to crowd simulations. Students will learn motion capture pipeline. Character rigging and integrating motion capture with a digital character. Post-processing of motion capture and enhancing animation

  • Artificial Intelligence and Games Project

    The module aims to help students further develop their creative design and prototyping knowledge and skills with the key creative technologies of Artificial Intelligence and Games. A practical component will involve designing and prototyping a digital artefact using one or both creative technologies of Artificial Intelligence and Games. The module explores the use of AI techniques in games and the use of games technology within the digital media context.

  • Advanced Graphics and Motion Design Project

    This module is an opportunity to explore some specific topics and disciplines for digital designers. Each week we take a different subject related to the various areas and fields of specialism within digital design. Using a mixture of lectures and workshops, both individually and within groups, students can explore and practise a particular skill set, paying particular attention to their own work and development as a designer.


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This course has a placement option. Find out more about work placements available.


Please note that all modules are subject to change.

Careers and your future

A digital design degree from Brunel will prepare you for creative roles in the rapidly expanding digital media industry.

Brunel’s location close to the large concentration of creative industries in and around London means that there are a variety of job opportunities available.

Our graduates take up posts as UX and interaction designers, web and mobile designers/developers, 3D graphic artists and designers, digital video editors, post-production engineers, game designers/developers, and digital campaign managers. Many become self-employed, either as freelance designers or by setting up their own companies.

UK entry requirements

2025/26 entry

  • GCE A-level AAB-BBB. (General Studies and Critical Thinking not accepted).
  • BTEC Level 3 Extended Diploma DDM in any subject.
  • BTEC Level 3 Diploma DM in any subject, AND an A-Level at grade B.
  • BTEC Level 3 Subsidiary Diploma D in any subject with A-Levels grade BC.
  • International Baccalaureate Diploma 30 points.
  • Obtain a minimum of 120 UCAS tariff points in the Access to HE Diploma with 45 credits at Level 3.
  • T Levels : Merit overall
  • Five GCSEs at grade C or grade 4 and above are also required, to include Maths and English Language.

Please check our Admissions pages for more information on other factors we use to assess applicants as well as our full GCSE requirements and accepted equivalencies in place of GCSEs.

Brunel University London is committed to raising the aspirations of our applicants and students. We will fully review your UCAS application and, where we’re able to offer a place, this will be personalised to you based on your application and education journey.

All applicants are required to provide a portfolio as part of the selection process before a formal offer is made.

EU and International entry requirements

English language requirements

  • IELTS: 6 (min 5.5 in all areas)
  • Pearson: 59 (59 in all sub scores)
  • BrunELT: 58% (min 55% in all areas)
  • TOEFL: 77 (min R18, L17, S20, W17) 

You can find out more about the qualifications we accept on our English Language Requirements page.

Should you wish to take a pre-sessional English course to improve your English prior to starting your degree course, you must sit the test at an approved SELT provider for the same reason. We offer our own BrunELT English test and have pre-sessional English language courses for students who do not meet requirements or who wish to improve their English. You can find out more information on English courses and test options through our Brunel Language Centre.

Please check our Admissions pages for more information on other factors we use to assess applicants. This information is for guidance only and each application is assessed on a case-by-case basis. Entry requirements are subject to review, and may change.

Fees and funding

2024/25 entry

UK

£9,250 full-time

£1,385 placement year

International

£23,615 full-time

£1,385 placement year

Fees quoted are per year and may be subject to an annual increase. Home undergraduate student fees are regulated and are currently capped at £9,250 per year; any changes will be subject to changes in government policy. International fees will increase annually, by no more than 5% or RPI (Retail Price Index), whichever is the greater.

More information on any additional course-related costs.

See our fees and funding page for full details of undergraduate scholarships available to Brunel applicants.

Please refer to the scholarships pages to view discounts available to eligible EU undergraduate applicants.

Teaching and learning

All workshops and seminars and the vast majority of lectures will be delivered in-person and on-campus with an expectation of on-campus attendance. Some sessions might provide pre-recorded content for you to engage with prior to on-campus activities, such as in-person workshops.

Lecture slides and recordings, workshop and seminar materials and other sources will be available online via the University’s Virtual Learning Environment, Brightspace. The vast majority of reading material, e.g. books and journals, will also be available online with full-text access.

On-campus teaching and learning activities allow you to make the most of facilities available on campus, e.g., workshops, computer rooms and the dedicated studios. In-person teaching and learning activities also help encourage you to integrate into the Brunel Design School community and connect with students from other year groups and other programmes.

The course is assessed entirely by coursework with online submission and feedback.

Access to a laptop or desktop PC is required for joining online activities, completing coursework and digital exams, and a minimum specification can be found here.

We have computers available across campus for your use and laptop loan schemes to support you through your studies. You can find out more here.

Our digital media degrees are delivered by a multidisciplinary teaching team. This means you’ll be learning from staff with experience in the digital industry as well as staff from academia including researchers. They will encourage individuality and support you to create innovative work.

Study will combine lectures, industry-led seminars, workshop and studio sessions, presentations, case studies, field trips, and group and individual project work.

Should you need any non-academic support during your time at Brunel, the Student Support and Welfare Team are here to help.

Assessment and feedback

Your progress will be assessed via coursework, individual and group practical studio assignments, demonstrations and presentations, essays, and the final year major multimedia project.

Read our guide on how to avoid plagiarism in your assessments at Brunel.