Skip to main content

Multimodal digital media in journalistic newsrooms

Multimodal digital media in journalistic newsrooms: a semantic computational model in a converged structure. A study of information systems in Brazil, Costa Rica, England and the United States

The project proposes an exploratory study in the fields of Computer Science, Information Science and Communication from the investigation of the productive flows and routines in journalistic writing in Brazil, Costa Rica, England and the United States. A computational model of semantic treatment is proposed, structured in layers and metalanguage, to manage the production of multimodal digital media.

The model considers that cooperative and distributed production routines can be managed from diverse digital media and converging, according to a humanistic and social conception. The model centered on the citizen and aims to facilitate the construction of creative and intercultural dialogues according to the theory of collective intelligence.


Meet the Principal Investigator(s) for the project

Professor George Ghinea
Professor George Ghinea - I am a Professor in the Department of Computer Science at Brunel University London. I obtained my BSc. Degree with Computer Science and Mathematics majors from the University of the Witwatersrand, South Africa. I later went on to obtain BSc. (Hons.) and MSc. Degrees, both in Computer Science, from the same university. I was awarded my PhD – Quality of Perception: An Essential Facet of Multimedia Communications -  from the University of Reading, UK, in 2000. In it, I proposed the Quality of Perception metric, a precursor of the Quality of Experience (QoE) concept now widely known. However, whilst QoE is still a concept, QoP is a concrete metric. Thus, recognising the infotainment duality of multimedia, QoP not only characterises the subjective enjoyment associated with experiencing multimedia presentations, but also how such presentations aid a person\'s ability to assimilate informational content. My research activities lie at the confluence of Computer Science, Media and Psychology. In particular, my work focuses on the area of perceptual multimedia quality and how one builds end-to-end communication systems incorporating user perceptual requirements. I have applied my expertise in areas such as eye-tracking, telemedicine, multi-modal interaction, and ubiquitous and mobile computing. I am particularly interested in building human-centred e-systems, particularly integrating human perceptual requirements. My work has been funded by both national and international funding bodies – all of it being collaborative work with other teams and stakeholders I have been privileged to be involved with. I have also been honoured to supervise 33 PhD students to completion and to have published over 350 high-quality research articles with them and other research collaborators. Currently, my research pursuits are centered on extending the notion of multimedia with that of mulsemedia – a term which I have put forward to denote multiple sensorial media, ie. media applications that go beyond engaging the by now traditional auditory and visual senses, engaging three of our other human in a realistic manner akin to our experiences of everyday life.

Related Research Group(s)

vr

Interactive Multimedia Systems - Building sensor and media-rich, cross-layer, inclusive e-systems, with an interest in human-machine interaction, sensorial-based interfaces, data visualisation and multimedia.


Partnering with confidence

Organisations interested in our research can partner with us with confidence backed by an external and independent benchmark: The Knowledge Exchange Framework. Read more.


Project last modified 12/07/2021