Animation: Material Properties Anisotropy
- Anisotropy is what happens to the specular highlight of a curved surface object when the light strikes the object at an angle.
- Anisotropic highlights are most notable when viewed through a camera lens and appear as horizontally or vertically stretched highlights.
- Max supports Anisotropy in 3 of its material shaders and can be used to create vertically and horizontally squeezed highlights.: