Animation: Material Properties Mapped Materials
- Filter Colour- Enables the colour of an object to be adjusted using a map.
- Bump- Enables a 3D look to be applied to an object through the use of a map.
- Reflection- This enables the material to reflect its surroundings.
- Refraction- This is the bending of light as it passes through an object such as water or glass. Refraction can be handled as a map or as a procedural map and can be raytraced.
- Displacement- Materials also have a displacement mapping channel. This channel is meant to be used on materials that are applied to NURBS objects to physically displace them.