Animation: Creating Materials Loading Materials
- Get Material: starts up the material map browser
- Put Material to Scene: replaces the material properties of the existing material with new material.
- Assign Material to Objects: assigns material in the current active slot to the current active object
- Reset Material Map to Default: resets the material to its default settings
- Make Material Copy: makes a copy of the current material with all its parameters the same including the name.
- Put to Library: saves the material in the active slot to the currently loaded material library.