/* License * * Copyright 1994-2004 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistribution of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * * Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or intended * for use in the design, construction, operation or maintenance of any * nuclear facility. */ import javax.microedition.lcdui.*; import javax.microedition.midlet.MIDlet; public class SimpleGameMIDlet extends MIDlet implements CommandListener { private Display mDisplay; private SimpleGameCanvas mCanvas; private Command mExitCommand; public void startApp() { if (mCanvas == null) { mCanvas = new SimpleGameCanvas(); mCanvas.start(); mExitCommand = new Command("Exit", Command.EXIT, 0); mCanvas.addCommand(mExitCommand); mCanvas.setCommandListener(this); } mDisplay = Display.getDisplay(this); mDisplay.setCurrent(mCanvas); } public void pauseApp() {} public void destroyApp(boolean unconditional) { mCanvas.stop(); } public void commandAction(Command c, Displayable s) { if (c.getCommandType() == Command.EXIT) { destroyApp(true); notifyDestroyed(); } } }