Dr Andra Ivanescu
Senior Lecturer in Games Studies
Gaskell Building 175
- Email: andra.ivanescu@brunel.ac.uk
- Tel: +44 (0)1895 265924
- Digital Arts - Games
- Arts and Humanities
- College of Business, Arts and Social Sciences
Summary
I am a Senior Lecturer and Programme Lead for the Games Design BA at Brunel University London, where lead modules across our undergraduate programme and contribute significantly to curriculum development. My teaching focuses on equipping students with the critical and practical skills needed to analyze and create within the dynamic field of video games. I am committed to fostering an inclusive and collaborative learning environment that encourages students to engage deeply with the cultural and societal dimensions of games.
My research complements my teaching, focusing on issues of representation, censorship, nostalgia, and genre in games, as well as the role of music and sound in shaping player experiences. This interdisciplinary approach enables me to bring fresh insights into the classroom, connecting academic theory with real-world applications in game design and analysis.
In addition to my academic responsibilities, I contribute to the wider research community as a board member for organizations such as British DiGRA and the Ludomusicology Research Group, reflecting my dedication to advancing the study of games both within and beyond the university setting.
Qualifications
PhD, Anglia Ruskin University, 2017
MA, University of Salford, 2012
BA, National University of Music, Bucharest, 2010
Responsibility
- Serve as Programme Lead for the Games Design BA, overseeing curriculum development, pathway redesigns, and module implementation.
- Lead initiatives such as the Sound and Music Pathway, uniquely focused on audio design and composition for games.
- Lead modules across our undergraduate provision, including Introduction to Game Studies, Game Genres, Ludomusicology, and Socio-Cultural Studies.
- Supervise undergraduate and postgraduate dissertations, with a focus on empowering students through personalized feedback and innovative assessment techniques.
Newest selected publications
Ivănescu, A. (2024) 'A Playlist for the Apocalypse: Popular Music in Death Stranding', in DiTommaso, L., Crossley, J., Lockhart, A. and Wagner, R. (eds.) End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture. Berlin : De Gruyter. , Video Games and the Humanities: Volume 16. pp. 193 - 208. ISBN 10: 3-11-075280-8. ISBN 13: 978-3-11-075268-7. Open Access Link
Ivănescu, A. (2024) '“POP/STARS”: The Personae of K/DA, Transmedia Marketing, and Riot Games Music'. Persona Studies, 10 (1). pp. 42 - 55.Open Access Link
Ivănescu, A. (2024) 'Inhuman Music and the Monstrous-Feminine'. Journal of Sound and Music in Games, 5 (1). pp. 24 - 38.Open Access Link
Girina, I. and Ivanescu, A. (2023) '‘The Real Is Out There.’ Digital games and cyberculture at the threshold of virtual reality in The X-Files', in Fenwick, J. and Rodgers, DA. (eds.) The Legacy of The X-Files. London : Bloomsbury Academic. pp. 233 - 249. ISBN 10: 1-5013-8762-6. ISBN 13: 978-1-5013-8763-0.
Ivanescu, A. (2021) 'Pop Music, Economics and Marketing', in Summers, T. and Fritsch, M. (eds.) Cambridge Companion for Video Game Music. Cambridge : Cambridge University Press. ISBN 13: 9781108670289. Open Access Link