AGGR aims to foster and facilitate interdisciplinary research on and via digital and traditional games. It draws on the multifaceted experience of critical and applied games design of the Digital Arts Research Team and it seeks to offer expertise on games research and games-driven interdisciplinary projects that bring together Humanities, Social Sciences, and STEM disciplines. We have diverse areas of expertise, know-how, and facilities, with a critical and forward-thinking appreciation of the growing cultural, social, and economic relevance of digital games at a global scale.
Members
Girina
ivan girina is a senior lecturer in game studies and holds a phd in film and television studies from the university of warwick, his research is currently focused on digital games asethetic, particualrly its relationship with cinema and larger visual media landscapes. ivan is also co-founder and member of the editorial board of the international academic journal g|a|m|e – games as art, media and entertainment. he has published on a variety of topics such as: cinematic games; video game agency; film and new media; media literacy and education; and italian regional cinema. i am module convenor for: fm2608 (ba) - game studies 2: concepts and analysis fm3615 (ba) - theory project: business & development fm3616 (ba) - theory project: game analysis gd3600 (ba) - film and video games gd5600 (ma) - interdisciplinary module gd5604 (ma) - game studies: cocepts, contexts & analysis
Dr Ivan Girina
Ivan Girina is a Senior Lecturer in Game Studies and holds a PhD in Film and Television Studies from the University of Warwick, his research is currently focused on digital games asethetic, particualrly its relationship with cinema and larger visual media landscapes. Ivan is also co-founder and member of the Editorial Board of the international academic journal G|A|M|E – Games as Art, Media and Entertainment. He has published on a variety of topics such as: cinematic games; video game agency; film and new media; media literacy and education; and Italian regional cinema. I am Module Convenor for: FM2608 (BA) - Game Studies 2: Concepts and Analysis FM3615 (BA) - Theory Project: Business & Development FM3616 (BA) - Theory Project: Game Analysis GD3600 (BA) - Film and Video Games GD5600 (MA) - Interdisciplinary Module GD5604 (MA) - Game Studies: Cocepts, Contexts & Analysis
Ivanescu
andra is a lecturer in game studies and a ludomusicologist. andra’s research interests are broad, going beyond her primary focus of music in videogames, and including appropriation and nostalgia, genre, gender studies, and film studies. her research has been published in journals like the soundtrack (2015) and she has presented papers at a variety of conferences including myth, fantasy and fairy tales in literature and the arts (cambridge, 2013) and the ludomusicology conference (chichester, 2014; utrecht, 2015; southampton, 2016). she is also co-editor of the academic journal book 2.0. andra has also led (and co-led) two global lives-funded research clusters focusing on creative processes in poetry and games, as well as the dissemination of academic research through digital games. andra's first monograph - popular music in the nostalgia video game: the way it never sounded - is now available from palgrave macmillan. andra teaches a number of game studies modules at both undergraduate and postgraduate level, including game studies 1: introduction to game studies, game genre, and socio-cultural studies. my research interests fall at the intersection between video games, music, and popular culture. video game music nostalgia popular music quotation and appropriation (especially in relation to popular music and screen media) gender studies and video games game studies game genre research methods socio-cultural studies
Dr Andra Ivanescu
Andra is a Lecturer in Game Studies and a ludomusicologist. Andra’s research interests are broad, going beyond her primary focus of music in videogames, and including appropriation and nostalgia, genre, gender studies, and film studies. Her research has been published in journals like The Soundtrack (2015) and she has presented papers at a variety of conferences including Myth, Fantasy and Fairy Tales in Literature and the Arts (Cambridge, 2013) and the Ludomusicology Conference (Chichester, 2014; Utrecht, 2015; Southampton, 2016). She is also co-editor of the academic journal Book 2.0. Andra has also led (and co-led) two Global Lives-funded research clusters focusing on creative processes in poetry and games, as well as the dissemination of academic research through digital games. Andra's first monograph - Popular Music in the Nostalgia Video Game: The Way It Never Sounded - is now available from Palgrave Macmillan. Andra teaches a number of game studies modules at both undergraduate and postgraduate level, including Game Studies 1: Introduction to Game Studies, Game Genre, and Socio-Cultural Studies. My research interests fall at the intersection between video games, music, and popular culture. Video Game Music Nostalgia Popular Music Quotation and appropriation (especially in relation to popular music and screen media) Gender Studies and Video Games Game Studies Game Genre Research Methods Socio-Cultural Studies