Our research areas
The Creative Computing Research Group carries out multidisciplinary research at the intersection of Artificial Intelligence (machine learning), serious and fun gaming, and cognitive modelling to simulate a physical world either as a virtual, augmented or mixed reality environment. Typical areas of research include:
- Application of creative computing techniques (machine learning, serious gaming and cognitive modelling) in wearable technology apps in mobile e-health and e-fitness on the go 24/7, and media communications;
- Digital games, and digital media access and management (particularly metadata, personalisation, navigation, summarisation and standardisation);
- Applications of machine learning (Neural Networks, Genetic Algorithms, Swarm Intelligence) in serious games and gamification;
- Accessibility Design in Games;
- Application of Creative Computing in Extended Reality (xR): AR, VR and MR;
- Computer Generated Music;
- 3D computer vision and graphics in creative applications;
- HCI in creative digital environments