Animation: ModifiersApplication of Modifiers and Gizmos
- Modifiers can be applied to entire objects or to a selection of sub-objects. e.g we can create a box, convert it to an editable mesh, go to vertex sub-object, select a set of vertices and apply a modifier. The modifier only affects the selected sub-objects.
- Most modifiers have their own sub-objects called gismos. A gizmo is a helper object that helps apply the selected modifier to the object. E.g. the gizmo on a tapered cube