Dr Nic Crowe
Senior Lecturer in Education
Gaskell Building 260
- Email: nic.crowe@brunel.ac.uk
- Tel: +44 (0)1895 267146
Hoskins, K., Genova, C. and Crowe, N. (2022) 'Digital Youth Subcultures Performing 'transgressive' Identities in Digital Social Spaces'. London: Routledge. ISSN 10: 1-003-12968-4 ISSN 13: 978-0-367-65470-2 Open Access Link
Crowe, N. (2022) '‘Porking Pippi Longstocking’ and other Erotic Stories: Illicit Bodies in the Classroom', in Hoskins, K., Genova, C. and Crowe, N. (eds.) Digital Youth Subcultures. Performing ‘transgressive’ identities in Digital Social Spaces. London : Routledge. pp. 140 - 159. ISBN 13: 978-0-367-67215-7.
Crowe, N. and Waite, G. (2020) 'More than a single (digital) story: Restorative Practice in a Climate of Digital Transgression'. MIOE Journal of Education, 10 (1). pp. 5 - 17. ISSN: 1026-2202 Open Access Link
Crowe, N. and Hoskins, K. (2019) 'Researching Transgression: Ana as a Youth Subculture in the Age of Digital Ethnography'. Societies, 9 (3). pp. 53 - 53. ISSN: 2075-4698 Open Access Link
Watts, DM., Crowe, N. and Waite, G. (2018) 'Tales of the Transgressive Body - more than a single story: DST in a climate of transgression'.Digital Storytelling Conference. Zakynthos, Greece.Open Access Link
Crowe, N. and Watts, DM. (2018) ''I dont want to be remembered as the Fat Girl': The Ethnography and Ethics of Pro-Ana', in Salter, M. and Yao, S. (eds.) How to do Popular Culture in International Relations. Routledge.
Watts, DM. and Crowe, N. (2015) 'The Geography of Trolls, Grief Tourists and ‘playing’ with digital transgression.', in Horton, J., Evans, B. and Skelton, T. (eds.) Play, Recreation, Health and Well Being. Singapore : Springer Singapore. , 9. pp. 387 - 404. ISBN 10: 9814585521. ISBN 13: 978-981-4585-50-7.
Crowe, N. and Watts, M. (2014) '‘We're just like Gok, but in reverse’: Ana Girls – empowerment and resistance in digital communities'. International Journal of Adolescence and Youth, 21 (3). pp. 379 - 390. ISSN: 0267-3843 Open Access Link
Crowe, N. (2014) 'Gaming and Computer Science', inIntroducing Computing: A guide for Teachers. Taylor and Francis. ISBN 13: 9781138022850.
Crowe, N. and Watts, DM. (2014) ''When I click "ok" I become Sassy – I become a girl.' Young people and gender identity: Subverting the ‘body’ in massively multi-player online role-playing games'. International Journal of Adolescence and Youth, 19 (2). pp. 217 - 231. ISSN: 0267-3843 Open Access Link
Crowe, N. (2013) 'Online gaming and digital fantasy for scientific literacy', in Watts, DM. (ed.) Debates in science education. London : Routledge. pp. 81 - 98. ISBN 13: 9780415658294.
Crowe, N. and Flynn, S. (2013) 'Hunting down the monster: Using multi-play digital games and on-line virtual worlds in secondary school teaching', in Leask, M. (ed.) Learning to teach using ICT in the secondary school (3rd edn). Abingdon : Routledge/Taylor Francis. pp. 133 - 145. ISBN 13: 978-0-415-51652-5.
Crowe, N. and Watts, DM. (2013) 'Editorial feature'. International Journal of Adolescence and Youth, 18 (1). pp. 1 - 4. ISSN: 0267-3843
Crowe, N., Malthouse, R., Roffey-Berentsen, J. and Watts, DM. (2013) 'Studies in informal education'. Thalassa Press.
Crowe, N. (2012) '“It’s like my life but more, and better!”- Playing with the Cathaby Shark Girls: MMORPGs, young people and fantasy-based social play'. International Journal of Adolescence and Youth, 16 (2). pp. 201 - 223. ISSN: 0267-3843 Open Access Link
Crowe, N. (2011) '"We die for the glory of The Emperor": Young People and Symbolic Experimentation with the 'Darkside' in On and Off-line Role Playing Games', in J Marshall Beier. (ed.) The Militarization of Childhood: Thinking Beyond the Global South.. Palgrave Macmillan. ISBN 10: 0230115764. ISBN 13: 978-0230115767.
Crowe, N. (2011) 'Virtual and online research with young people', in Bradford, S. and Cullen, F. (eds.) Research and Research Methods for Youth Practitioners. Routledge. pp. 162 - 181.
Crowe, N. and Bradford, S. (2007) 'Identity and structure in on-line gaming: young people's symbolic and virtual extensions of self', in Hodkinson, P. and Deicke, W. (eds.) Youth cultures: scenes, subcultures and tribes. New York, NY : Routledge. pp. 217 - 228. ISBN 13: 978-0-415-37612-9.
Crowe, N. and Bradford, S. (2006) '‘Hanging out in Runescape': identity, work and leisure in the virtual playground'. Children's Geographies, 4 (3). pp. 331 - 346. ISSN: 1473-3285