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Kevs
notes on ultimate
www.ultimatehandbook.com to see from where I stole most of
this
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Travelling:
If you are right handed keep your left foot on the ground,
this is your pivot foot. And vice versa.
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Pivot!:
Even if its just a fake. Confuses marker and gives
you space to throw.
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Home:
Where our stuff is, away is the other side.
Communication is vital: Tell your team mates where you
are cutting. Use UP and TURNOVER calls. Remember to call
what side you are forcing, HOME or AWAY.
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UP
Calls: If the player you are marking throws the disc call
UP very loudly. If you see the disc released call UP even
if it wasnt your player. Also call HOME or AWAY
or HAMMER.
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Transition:
Turnovers happen all the time. When you notice a turnover
shout TURNOVER and get straight on D. Mark whoever was
marking you and point at him so your team knows who is
marking whom.
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Attack
the disk!: The disc is yours! On defence AND offence.
Dont wait for it, dont stop running until
you have caught the disc.
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Possession:
If we have it they cant score. Take the easy/safe
option and keep possession.
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Dump:
An easy pass back to one of the handlers. Better then
throwing it away.
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Swing:
Pass across pitch to change side of play. Creates space.
Chase down swill: Possession is the key. Any discs in
the air should be chased down, even if it wasnt
passed to you.
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Offence
The Stack
- If
you are standing still you will not get the disc, your
defender will.
- So
you need to run into a space to receive a pass. No matter
how fast your defender is, if you start running first
you will get there first.
- If
we all stand in a line down the pitch there are two
large spaces either side to cut into.
- After
making a cut, clear out! Dont stand in the open
space. Get back in the stack.
- If
being forced to the line make stack on the other side
of the pitch.
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Holding
the force: Spread your arms. Look big. Bounce on your
toes, be active. Stand between 45o and 90o to the thrower.
Back hand high to stop overheads and front one low to
stop passes. Your only job is to prevent throws to the
closed side of the pitch.
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Catching:
Easy? Not really. Dont be afraid of the disc. Catch
with two hands, one on top and one below. Stand behind
disc and bring it into your body.
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Spirit
of the Game: Ultimates underlying philosophy is
sportsmanship and fair play. Competitive play is encouraged,
but never be at the expense of respect between players,
adherence to the rules, and the basic joy of play. Play
safe.
Advanced Stuff
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Read
the disc: Just learn! Go where its going to be, not where
it is. If its banking its not coming straight down!
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Basic
Positions
- Handler:
Players with good throwing skills. Play from the back
moving the disc
- Middles:
Players that make cuts to gain ground.
- Longs:
Players with speed and good catching skills who cut
into endzone to score.
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Flow:
Ideal indoor point is for first handler to pick up disc.
Handler cuts to the open side and towards thrower, receives.
A middle then times their cut to the same side so that
the disc can be released immediately down the line. Then
long cuts in the same way to the open side of endzone
to score. 3 pass score. If play breaks down, ie defence
cuts off line pass, disc is reset to handler and try again.
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Defence:
On your toes, be proactive. Make sure you stand on the
open side of the player. Stand between him and where we
are forcing. Give him some room to run through you.
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Switching:
On a turnover mark the player who represents the most
immediate threat. The one cutting to the endzone, not
the man with the disc. Requires lots of communication.
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Face
marking: Stand facing your man so you know where he is
going. Chase him down. Be aware of up calls. Used for
marking handlers only.
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Marking
Handler: Face mark standing a few yards towards the disc.
This covers close cuts to the open side and you are far
enough ahead to run across to the closed side.
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Marking
Middles: Side marking so you can see disc and player.
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Marking
Long: Stand behind him! You are the last man. Zone defence:
Marking space, not your man.
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Endzone
zone: Used to run down the clock. One or two chasers forcing
middle. All others stand on the end zone line covering
cuts. All players on their toes moving from side to side
and forwards and backwards.
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Clam:
Against inexperienced teams. Force line. One player on
closed side, one on open short cuts, one on open middle
cuts and one as last man.
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Trapping:
Simpler then the clam. Force line with one player in the
passing lane.Offence
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Making
good cuts:
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Maintain
possession, dump and swing.
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Breaking
the force: throw where your defender doesnt want
you to throw.
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Set
plays:
- Deep
stack: Players fall back to allow room for the handlers/mids.
- Short
stack: Tighter to allow for longer throws over the top.
- Give
and go: Deep stack. Handler pops out towards disc, receives
pass, returns pass to initial handler who runs past
at speed.
- Body
form: 3 handlers at the back in a line for easy dumps
and swings. Side handlers there to recycle disc. Middle
handler makes pass downfield. 2 players downfield, 1
is iso. Cuts straight down middle of pitch. Receives
disc and makes scoring pass to second players cutting
to the endzone. If play breaks down pass to handlers.
- 3
Handlers: 3 handlers and 2 deeps playing from the stack.
More flexible then body form, middles are not restricted
to the back line, can cut up field.
- Iso:
Leave one player isolated up field, free to make cuts.
- Low:
Endzone iso. Two man stack in endzone. Last man cuts
open to front of endzone and front man cuts closed.
- Simultaneous
cuts: Middle cuts closed and handler cuts open.
- P-Play:
Handler cuts short to closed side and sprints long.
Long cuts to open side, receives disc and throws to
handler in endzone. Hammer to closed side or straight
down line.
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