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Dr Ivan Girina
Senior Lecturer in Games Studies

Gaskell Building 173

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Girina, I. (2023) 'Dalla letteratura al videogioco. Riflessioni postumaniste tra burattini e androidi in Pinocchio e Lies of P'. QUADERNI DEL CSCI Rivista annuale di cinema italiano | 19, 19. pp. 112 - 124. ISSN: 1885-1975 Open Access Link

Journal article

Girina, I. and Ivanescu, A. (2023) '‘The Real Is Out There.’ Digital games and cyberculture at the threshold of virtual reality in The X-Files', in Fenwick, J. and Rodgers, DA. (eds.) The Legacy of The X-Files. London : Bloomsbury Academic. pp. 233 - 249. ISBN 10: 1-5013-8762-6. ISBN 13: 978-1-5013-8763-0.

Book chapter

Girina, I. (2021) 'On Agency and Interactivity in The Stanley Parable.', in Jung, B., Sachs-Hombach, K. and Wilde, LRA. (eds.) Agency Postdigital Verteilte Handlungsmächte in Medienwissenschaftlichen Forschungsfeldern. Köln : Halem. pp. 116 - 144. ISBN 10: 3-86962-503-1. ISBN 13: 978-3-86962-502-7. Open Access Link

Book chapter

Girina, I. (2020) 'I Limiti del Videogioco Nazionale: l’Italia di Assassin’s Creed', in Carbone, MB. and Fassone, R. (eds.) Il videogioco in Italia. Storie, rappresentazioni, contesti. Milan : Mimesis Edizioni. pp. 149 - 166. ISBN 10: 8857552225. ISBN 13: 9788857552224.

Book chapter

Addeo, F., Balla, G., Barra, M., Bittanti, M., Castronuovo, M., Di Giuseppe, F., et al. (2020) 'Il videogioco in Italia. Storie, rappresentazioni, contesti'. Milano - Udine: Mimesis Edizione. ISSN 10: 88-575-5222-5 ISSN 13: 978-88-575-5222-4 Open Access Link

Book

Girina, I. (2020) 'Framing Video Game Agency: Down and Out in Los Santos and In-game Photography as Subversive Play', in Plaitano, G., Venturini, S. and Villa, P. (eds.) Moving Pictures, Living Machines Automation, Animation and the Imitation of Life in Cinema and Media. Milan : Mimesis Edizioni. , Moving Pictures, Living Machines: Automation, Animation and the Imitation of Life in Cinema and Media. pp. 89 - 90. ISBN 10: 8869772764. ISBN 13: 9788869772764.

Book chapter

Girina, I. (2018) '‘Needs to Be Done’', inBeyond the Rhetoric of Pain. Routledge. pp. 137 - 158.

Book chapter

Girina, I. (2018) '‘Needs to Be Done’: the representation of torture in video games and in Metal Gear Solid V', in Jung, B. and Bruzzi, S. (eds.) Beyond the Rhetoric of Pain. Abingdon and New York : Routledge. pp. 137 - 158. ISBN 10: 0-429-39785-2. ISBN 13: 9781138366541. Open Access Link

Book chapter

Girina, I. and Floris, A. (2016) 'Il Linguaggio del Nuovo Cinema Sardo: ipotesi di un'estetica del locale tra stili, temi e paradigmi di produzione.', in Gargiulo, M. (ed.) Lingue e Linguaggi del Cinema in Italia. Ariccia : Aracne Editrice. pp. 237 - 265. ISBN 10: 8854889644. ISBN 13: 978-88-548-8964-4. Open Access Link

Book chapter

Girina, I. (2013) 'Video game mise-en-scene remediation of cinematic codes in video games'. Springer International Publishing. pp. 45 - 54. ISSN: 0302-9743

Conference paper

Girina, I. (2012) 'Elisa Mandelli e Valentina Re (a cura di), Fate il Vostro Gioco, Terra Ferma, 2011'. .

Journal article

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