Dr Ivan Girina
Senior Lecturer in Games Studies
Gaskell Building 173
- Email: ivan.girina@brunel.ac.uk
- Tel: +44 (0)1895 268286
- Digital Arts - Games
- Arts and Humanities
- College of Business, Arts and Social Sciences
Summary
Ivan Girina is a Senior Lecturer in Game Studies and holds a PhD in Film and Television Studies from the University of Warwick, his research is currently focused on digital games asethetic, particualrly its relationship with cinema and larger visual media landscapes. Ivan is also co-founder and member of the Editorial Board of the international academic journal G|A|M|E – Games as Art, Media and Entertainment. He has published on a variety of topics such as: cinematic games; video game agency; film and new media; media literacy and education; and Italian regional cinema.
Qualifications
Ivan Girina holds a PhD in Film and Television Studies from the University of Warwick and an MA in Modern Languages and Media from the University of Cagliari, Italy. He hold a PGC in Education Studies and is Fellow of the Higher Education Academy.
Responsibility
Lectuer in Games Studies and Programme Lead for the MA in Digital Games: Theory & Design.
Newest selected publications
Girina, I. (2023) 'Dalla letteratura al videogioco. Riflessioni postumaniste tra burattini e androidi in Pinocchio e Lies of P'. QUADERNI DEL CSCI Rivista annuale di cinema italiano | 19, 19. pp. 112 - 124. ISSN: 1885-1975 Open Access Link
Girina, I. and Ivanescu, A. (2023) '‘The Real Is Out There.’ Digital games and cyberculture at the threshold of virtual reality in The X-Files', in Fenwick, J. and Rodgers, DA. (eds.) The Legacy of The X-Files. London : Bloomsbury Academic. pp. 233 - 249. ISBN 10: 1-5013-8762-6. ISBN 13: 978-1-5013-8763-0.
Girina, I. (2021) 'On Agency and Interactivity in The Stanley Parable.', in Jung, B., Sachs-Hombach, K. and Wilde, LRA. (eds.) Agency Postdigital Verteilte Handlungsmächte in Medienwissenschaftlichen Forschungsfeldern. Köln : Halem. pp. 116 - 144. ISBN 10: 3-86962-503-1. ISBN 13: 978-3-86962-502-7. Open Access Link
Girina, I. (2020) 'I Limiti del Videogioco Nazionale: l’Italia di Assassin’s Creed', in Carbone, MB. and Fassone, R. (eds.) Il videogioco in Italia. Storie, rappresentazioni, contesti. Milan : Mimesis Edizioni. pp. 149 - 166. ISBN 10: 8857552225. ISBN 13: 9788857552224.
Addeo, F., Balla, G., Barra, M., Bittanti, M., Castronuovo, M., Di Giuseppe, F., (2020) 'Il videogioco in Italia. Storie, rappresentazioni, contesti'. Milano - Udine: Mimesis Edizione. ISSN 10: 88-575-5222-5 ISSN 13: 978-88-575-5222-4 Open Access Link
et al.