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Dr Gianluca Balla
Senior Lecturer in Games Design (Art)

Research area(s)

  • Production Studies
  • Digital Art
  • Game Industry and Development
  • Computer Graphics
  • Software Architecture

Research Interests

These are some examples of Balla's Research Interests:

  • Production pipelines and workflows.
  • Game engines and 3D computer graphics applications.
  • Animation practices (e.g., motion capture) and VFX.
  • Intersection of game development with film production (e.g., virtual production).
  • The different use of graphics software in the creative industries (e.g., digital fashion).
  • Game art and asset making.
  • Developing alternative narratives. Transmedia and interactive storytelling.
  • Writing games and narrative design. IP creation.
  • Teaching creative practice.
  • Accessibility in art and entertainment.
  • The use of AI in video games.
  • Software architectures and DevOps methodologies for video games.
  • Cloud technologies for MMOs.

Research grants and projects

Research Projects

Project details

  • 2018, Magdalene, a girl out of the blue, digital artefact, University of York. How the mise-en-scène informs the self-acceptance of gender identities and queerness, the identity as a self-structure projected on a marginalised social group and the influence of an underprivileged minority on self-awareness. Link: https://vimeo.com/262724061

Brunel University London
Kingston Lane
Uxbridge
Middlesex UB8 3PH

Tel: +44 (0)1895 274000

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